Enhancing student understanding and awareness of the mangrove ecosystem by Using the Mangrove Survivor board game

detail

The Mangrove Survivor Board game can be used to promote understanding of the mangrove ecosystem that connects land and sea. The game has low costs so it can be used in all contexts both inside and outside the classroom.

The Mangrove Survivor board game was developed for use as an innovation in teaching science on the topic of food chains, food webs, and the impact of various factors on the mangrove forest ecosystem. The students were asked to play a developed board game in a group of 4 to 6 people. They were also asked to record the gained information in the worksheet. They then summarize gained knowledge by creating food webs from the information obtained from the board game and joining the competitions to ensure that each student achieves the desired learning objective. After playing the developed board game, not only the growth of science content knowledge, the students reflected that it was fun, not boring, and happy to learn with friends. From these findings, it can be concluded that the Mangrove Survivor board game is suitable for use as an instructional tool to enhance knowledge and understanding of the mangrove ecosystem and the relationship between the living and nonliving things in an ecosystem. It seems to promote awareness of the conservation of the mangrove ecosystem as well.

The results have been published in the international journal (Q1) (see more details: Gitgeatpong, L., & Ketpichainarong, W. (2022). Fostering Students' Understanding in Mangrove Ecosystem: A Case Study Using the Mangrove Survivor Board Game. Simulation & Gaming, 53(2), 194-213. DOI: 10.1177/10468781221075143.)

In addition, this Mangrove Survivor board game is one concrete example that employed basic science research studies related to mollusks in mangroves to create educational innovation that is also an important aspect of the  science and technology education program. This board game can be used as an extracurricular activity that some schools in Thailand request the Institute of Learning Innovation to organize for junior and senior high schools.  From 2017 – the present, the total number of students who participated in the developed board game is approximately 800 people. The students came from various provinces such as Bangkok, Nonthaburi, Chai Nat, Song Khla, Pattani, and Ubon Ratchathani.

Partners/Stakeholders

-

ผู้ดำเนินการหลัก
Asst.prof.Watcharee Ketpichainarong
ส่วนงานหลัก
ผู้ดำเนินการร่วม
Mrs.Lalipat Gitgeatpong