Case Study

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    9 May 2566
    Enhancing student understanding and awareness of the mangrove ecosystem by Using the Mangrove Survivor board game
    The Mangrove Survivor Board game can be used to promote understanding of the mangrove ecosystem that connects land and sea. The game has low costs so it can be used in all contexts both inside and outside the classroom.
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    5 May 2566
    The “STEM & ROBOTICS CAMP” Workshop
    The project "STEM & ROBOTICS CAMP" is an extracurricular program aimed at developing coding skills for both teachers and students. The activities are conducted in three dimensions, including practical coding training for students and teachers, researching and developing teaching processes for coding, and researching and developing coding teaching materials. The working principles of the team are based on the concept that teaching media used in the activities should be affordable, accessible, and the learning process should be easy to understand, engaging, widely available, and sustainable.